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Setup for 3 Player a Game of Quest for El Dorado

Generated on 1/15/2026 4:49:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c5b5eb8130d2421f80b55079e8067ec9

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 725.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player Number X Sand Blockade 2 K Rubble Blockade 6 S Rubble Blockade 3 V Water Blockade 4 Q H D Jungle Blockade 1 P E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 556 339 147
43%
85
25%
11
3%
7
2%
48
14%
7
2%
15
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 300° (5x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (953, 251) 180° (3x) on top -
5 Hex Map - K (821, 776) 240° (4x) 60° 62.0
6 Blockade - Rubble Blockade 3 (1350, 392) 240° (4x) on top -
7 Hex Map - S (1460, 775) 0° (0x) 55.0
8 Blockade - Water Blockade 4 (1730, 793) 180° (3x) on top -
9 Hex Map - V (1598, 1318) 180° (3x) 73.0
10 16 Space Strip - Q (1417, 1708) 0° (0x) 26.0
11 Hex Map - H (1416, 2096) 0° (0x) 59.0
12 Blockade - Jungle Blockade 1 (1322, 2114) 180° (3x) on top -
13 Hex Map - D (1190, 2639) 240° (4x) 60° 68.0
14 16 Space Strip - P (1712, 2757) 300° (5x) 60° 26.0
15 Hex Map - E (2194, 2948) 180° (3x) 90° 70.0
16 Ending - Water (2564, 2948) 90° (2x) - -
17 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 10
2 X → K Hex Map - X Hex Map - K 180° 1 2
3 K → S Hex Map - K 60° Hex Map - S 240° 1 2
4 S → V Hex Map - S Hex Map - V 180° 3 6
5 V → Q Hex Map - V 16 Space Strip - Q 180° 5 10
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 12
7 Q → H 16 Space Strip - Q Hex Map - H 180° 8 14
8 H → D Hex Map - H Hex Map - D 180° 3 6
9 D → P Hex Map - D 60° 16 Space Strip - P 240° 1 4
10 P → E 16 Space Strip - P 60° Hex Map - E 240° 3 4
11 E → Water Hex Map - E 90° Ending - Water 300° 3 6


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