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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/29/2026 2:03:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c60752048f7441b2a0603bdeaa16d33f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 396.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number H Water Blockade 4 V Rubble Blockade 6 J Sand Blockade 2 S Rubble Blockade 3 W Jungle Blockade 5 D Jungle Blockade 1 N Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 485 308 114
37%
81
26%
11
4%
7
2%
61
20%
4
1%
12
4%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - H (548, -156) 180° (3x) 180°, 60° 59.0
4 Blockade - Rubble Blockade 6 (815, -674) 0° (0x) on top -
5 Hex Map - V (683, -699) 240° (4x) 180° 73.0
6 Blockade - Sand Blockade 2 (950, -1217) 0° (0x) on top -
7 Hex Map - J (818, -1242) 300° (5x) 120° 58.0
8 Blockade - Rubble Blockade 3 (1251, -1501) 300° (5x) on top -
9 Hex Map - S (1366, -1398) 120° (2x) 60° 55.0
10 Blockade - Jungle Blockade 5 (1665, -1392) 240° (4x) on top -
11 Hex Map - W (1775, -1009) 60° (1x) 120° 73.0
12 Blockade - Jungle Blockade 1 (2070, -1502) 300° (5x) on top -
13 Hex Map - D (2185, -1399) 60° (1x) 120° 68.0
14 Hex Map - N (2733, -1555) 300° (5x) 150° 49.0
15 Ending - Jungle (2918, -1877) 150° (3x) - -
16 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 5 8
2 H → V Hex Map - H 180° Hex Map - V 0° 5 10
3 V → J Hex Map - V 180° Hex Map - J 0° 3 6
4 J → S Hex Map - J 120° Hex Map - S 300° 5 8
5 S → W Hex Map - S 60° Hex Map - W 240° 3 4
6 W → D Hex Map - W 120° Hex Map - D 300° 5 9
7 D → R Hex Map - D 120° 16 Space Strip - R 300° 2 5
8 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
9 D → N Hex Map - D 120° Hex Map - N 300° 3 7
10 N → Jungle Hex Map - N 150° Ending - Jungle 0° 3 6


Generated with v11.2.9