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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/18/2026 9:22:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c60e7ee4d8d4401b9d4e3ef169a652cf

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 260.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Jungle Blockade 5 T Rubble Blockade 6 C Rubble Blockade 3 U Jungle Blockade 1 O F L Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 286 106
37%
55
19%
15
5%
8
3%
43
15%
8
3%
26
9%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 60° (1x) 120°, 60° 69.0
4 Blockade - Rubble Blockade 6 (934, 130) 300° (5x) on top -
5 Hex Map - T (1049, 233) 60° (1x) 60° 75.0
6 Blockade - Rubble Blockade 3 (1486, 5) 240° (4x) on top -
7 Hex Map - C (1596, 388) 180° (3x) 41.0
8 Blockade - Jungle Blockade 1 (1593, 406) 180° (3x) on top -
9 Hex Map - U (1461, 931) 120° (2x) 60° 77.0
10 16 Space Strip - O (1799, 1361) 300° (5x) 60° 38.0
11 Hex Map - F (2235, 1630) 240° (4x) 69.0
12 Blockade - Water Blockade 4 (2323, 1648) 180° (3x) on top -
13 Hex Map - L (2191, 2173) 240° (4x) 30° 69.0
14 Ending - Water (2376, 2495) 30° (1x) - -
15 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → T Hex Map - X 120° Hex Map - T 300° 7 10
3 T → C Hex Map - T 60° Hex Map - C 240° 7 8
4 C → U Hex Map - C Hex Map - U 180° 5 8
5 U → O Hex Map - U 60° 16 Space Strip - O 240° 4 8
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
7 O → F 16 Space Strip - O 60° Hex Map - F 240° 1 2
8 F → L Hex Map - F Hex Map - L 180° 7 12
9 L → Water Hex Map - L 30° Ending - Water 240° 2 4


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