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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/21/2026 2:07:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c631c3293edd4a9eb343de3696e08ea1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 424
Difficulty: Very Difficult
Map Difficulty Score: 255.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number E Water Blockade 4 K Rubble Blockade 3 N Rubble Blockade 6 P J G Jungle Blockade 5 C Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 424 283 128
45%
52
18%
8
3%
5
2%
52
18%
6
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - E (409, 389) 180° (3x) 120° 71.0
4 Blockade - Rubble Blockade 3 (842, 130) 300° (5x) on top -
5 Hex Map - K (957, 233) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 6 (1252, -260) 300° (5x) on top -
7 Hex Map - N (1367, -157) 240° (4x) 60° 49.0
8 16 Space Strip - P (1843, 39) 120° (2x) 26.0
9 Hex Map - J (1959, 547) 120° (2x) 300° 59.0
10 Blockade - Jungle Blockade 5 (1974, 628) 120° (2x) on top -
11 Hex Map - G (1595, 1015) 120° (2x) 300° 70.0
12 Blockade - Sand Blockade 2 (1380, 706) 120° (2x) on top -
13 Hex Map - C (1001, 1093) 300° (5x) 330° 42.0
14 Ending - Jungle (816, 1415) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 5 6
2 E → K Hex Map - E 120° Hex Map - K 300° 5 8
3 K → N Hex Map - K 120° Hex Map - N 300° 5 9
4 N → P Hex Map - N 60° 16 Space Strip - P 240° 3 4
5 P → J 16 Space Strip - P Hex Map - J 180° 4 6
6 J → G Hex Map - J 300° Hex Map - G 120° 3 4
7 G → R Hex Map - G 16 Space Strip - R 180° 4 5
8 G → C Hex Map - G 300° Hex Map - C 120° 3 4
9 C → Jungle Hex Map - C 330° Ending - Jungle 180° 3 6


Generated with v11.2.9