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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/1/2026 3:12:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c6482e8ce152468aaf6ef8b2f783b897

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 423
Difficulty: Very Difficult
Map Difficulty Score: 635.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Jungle Blockade 5 D Jungle Blockade 1 O G E Rubble Blockade 3 Q N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 423 260 141
54%
37
14%
13
5%
4
2%
42
16%
5
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - K (317, 545) 240° (4x) 60° 62.0
4 Blockade - Jungle Blockade 1 (570, 629) 240° (4x) on top -
5 Hex Map - D (680, 1012) 240° (4x) 300° 68.0
6 16 Space Strip - O (320, 1402) 180° (3x) 300° 38.0
7 Hex Map - G (-91, 1714) 240° (4x) 69.0
8 Blockade - Rubble Blockade 3 (-276, 1732) 180° (3x) on top -
9 Hex Map - E (-408, 2257) 240° (4x) 70.0
10 16 Space Strip - Q (-571, 2765) 300° (5x) 26.0
11 Hex Map - N (-728, 3273) 0° (0x) 330° 49.0
12 Ending - Water (-913, 3595) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 1 2
2 K → D Hex Map - K 60° Hex Map - D 240° 3 6
3 D → O Hex Map - D 300° 16 Space Strip - O 120° 1 4
4 O → G 16 Space Strip - O 300° Hex Map - G 120° 1 2
5 G → E Hex Map - G Hex Map - E 180° 1 2
6 E → Q Hex Map - E 16 Space Strip - Q 180° 1 2
7 Q → N 16 Space Strip - Q Hex Map - N 180° 1 4
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.1.5