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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/8/2026 3:42:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c6547b5a8de647dc908e082123de4e87

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 481
Difficulty: Very Difficult
Map Difficulty Score: 327.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O G Q J N Water Blockade 4 D Jungle Blockade 1 F Sand Blockade 2 K Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 481 298 146
49%
48
16%
13
4%
5
2%
52
17%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (338, 430) 300° (5x) 60° 38.0
3 Hex Map - G (774, 699) 0° (0x) 300° 69.0
4 16 Space Strip - Q (385, 1048) 60° (1x) 300° 26.0
5 Hex Map - J (-89, 1239) 0° (0x) 58.0
6 Blockade - Water Blockade 4 (-274, 1257) 180° (3x) on top -
7 Hex Map - N (-406, 1782) 240° (4x) 49.0
8 Blockade - Jungle Blockade 1 (-409, 1800) 180° (3x) on top -
9 Hex Map - D (-541, 2325) 180° (3x) 300° 68.0
10 Blockade - Sand Blockade 2 (-526, 2406) 120° (2x) on top -
11 Hex Map - F (-905, 2793) 180° (3x) 300° 69.0
12 Blockade - Rubble Blockade 6 (-1028, 2640) 120° (2x) on top -
13 Hex Map - K (-1407, 3027) 180° (3x) 270° 62.0
14 Ending - Jungle (-1777, 3027) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 5
2 O → G 16 Space Strip - O 60° Hex Map - G 240° 3 4
3 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 4 8
4 Q → J 16 Space Strip - Q 300° Hex Map - J 120° 3 5
5 J → N Hex Map - J Hex Map - N 180° 1 2
6 N → D Hex Map - N Hex Map - D 180° 4 6
7 D → F Hex Map - D 300° Hex Map - F 120° 3 6
8 F → K Hex Map - F 300° Hex Map - K 120° 7 11
9 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


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