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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/23/2026 2:51:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c67e9343ad6a48f988e94caa6624f3fe

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 704
Difficulty: Very Difficult
Map Difficulty Score: 685.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number W Rubble Blockade 3 I Sand Blockade 2 U Jungle Blockade 5 S Water Blockade 4 M Jungle Blockade 1 F Rubble Blockade 6 K C G O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
17 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
18 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 704 398 168
42%
62
16%
30
8%
9
2%
71
18%
9
2%
30
8%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - W (364, -468) 120° (2x) 120°, 180° 73.0
4 Blockade - Sand Blockade 2 (797, -727) 300° (5x) on top -
5 Hex Map - I (912, -624) 300° (5x) 180° 79.0
6 Blockade - Jungle Blockade 5 (1361, -1142) 0° (0x) on top -
7 Hex Map - U (1229, -1167) 60° (1x) 240° 77.0
8 Blockade - Water Blockade 4 (1057, -1429) 60° (1x) on top -
9 Hex Map - S (682, -1322) 300° (5x) 180° 55.0
10 Blockade - Jungle Blockade 1 (767, -1840) 0° (0x) on top -
11 Hex Map - M (635, -1865) 60° (1x) 180° 91.0
12 Blockade - Rubble Blockade 6 (538, -2383) 0° (0x) on top -
13 Hex Map - F (406, -2408) 300° (5x) 120° 69.0
14 Hex Map - K (908, -2642) 240° (4x) 180° 62.0
15 Hex Map - C (1043, -3185) 180° (3x) 120° 41.0
16 Hex Map - G (1499, -3497) 120° (2x) 180° 69.0
17 16 Space Strip - O (1340, -4006) 240° (4x) 150° 38.0
18 Ending - Jungle (1507, -4288) 150° (3x) - -
19 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 3 4
2 W → I Hex Map - W 120° Hex Map - I 300° 3 5
3 I → U Hex Map - I 180° Hex Map - U 1 3
4 U → S Hex Map - U 240° Hex Map - S 60° 5 8
5 S → M Hex Map - S 180° Hex Map - M 6 8
6 W → Sand Hex Map - W 180° Tavern - Sand 6 9
7 M → F Hex Map - M 180° Hex Map - F 3 4
8 F → K Hex Map - F 120° Hex Map - K 300° 7 13
9 K → C Hex Map - K 180° Hex Map - C 5 7
10 C → G Hex Map - C 120° Hex Map - G 300° 7 8
11 G → O Hex Map - G 180° 16 Space Strip - O 1 2
12 O → R 16 Space Strip - O 240° 16 Space Strip - R 60° 3 5
13 O → Jungle 16 Space Strip - O 150° Ending - Jungle 3 7


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