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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/8/2026 8:35:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c693daa68bbe47d89518f2d81c122935

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 252.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number H Water Blockade 4 I Rubble Blockade 6 F Rubble Blockade 3 N Sand Blockade 2 Q O C K Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
12 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
13 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 299 135
45%
58
19%
12
4%
5
2%
56
19%
6
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - H (409, 389) 240° (4x) 60° 59.0
4 Blockade - Rubble Blockade 6 (754, 317) 240° (4x) on top -
5 Hex Map - I (864, 700) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 3 (879, 781) 120° (2x) on top -
7 Hex Map - F (500, 1168) 180° (3x) 300° 69.0
8 Blockade - Sand Blockade 2 (377, 1015) 120° (2x) on top -
9 Hex Map - N (-2, 1402) 240° (4x) 240° 49.0
10 16 Space Strip - Q (-395, 1052) 300° (5x) 300° 26.0
11 16 Space Strip - O (-778, 1088) 0° (0x) 38.0
12 Hex Map - C (-779, 1476) 60° (1x) 300° 41.0
13 Blockade - Jungle Blockade 5 (-948, 1245) 120° (2x) on top -
14 Hex Map - K (-1327, 1632) 240° (4x) 330° 62.0
15 Ending - Water (-1512, 1954) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → I Hex Map - H 60° Hex Map - I 240° 6 10
3 I → F Hex Map - I 300° Hex Map - F 120° 5 7
4 F → N Hex Map - F 300° Hex Map - N 120° 7 10
5 N → Q Hex Map - N 240° 16 Space Strip - Q 60° 4 7
6 Q → O 16 Space Strip - Q 300° 16 Space Strip - O 120° 4 5
7 O → C 16 Space Strip - O Hex Map - C 180° 8 12
8 C → K Hex Map - C 300° Hex Map - K 120° 5 8
9 K → Water Hex Map - K 330° Ending - Water 180° 3 8


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