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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/5/2026 11:15:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c709969a617847fb9512d82de4e9d7c8

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 391
Difficulty: Easy
Map Difficulty Score: 102.9

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number K E G J C N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 391 262 124
47%
38
15%
9
3%
5
2%
52
20%
6
2%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - K (455, 311) 180° (3x) 60° 62.0
3 Hex Map - E (910, 622) 180° (3x) 60° 70.0
4 Hex Map - G (1411, 855) 180° (3x) 69.0
5 Hex Map - J (1367, 1398) 180° (3x) 60° 58.0
6 Hex Map - C (1822, 1709) 300° (5x) 41.0
7 Hex Map - N (1778, 2252) 180° (3x) 30° 49.0
8 Ending - Jungle (1963, 2574) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 11
2 K → E Hex Map - K 60° Hex Map - E 240° 7 11
3 E → G Hex Map - E 60° Hex Map - G 240° 6 7
4 G → J Hex Map - G Hex Map - J 180° 7 8
5 J → C Hex Map - J 60° Hex Map - C 240° 7 8
6 C → N Hex Map - C Hex Map - N 180° 7 8
7 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.2.9