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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/10/2026 8:54:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c709c8f9392d467ab5fb4af020fb6d71

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 590
Difficulty: Very Difficult
Map Difficulty Score: 684.8

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number S Rubble Blockade 6 U Jungle Blockade 5 O X Q K F Rubble Blockade 3 H Water Blockade 4 N Jungle Blockade 1 C Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
17 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
18 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 590 377 158
42%
74
20%
10
3%
7
2%
72
19%
7
2%
29
8%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 240° (4x) 120°, 300° 55.0
4 Blockade - Jungle Blockade 5 (888, 52) 300° (5x) on top -
5 Hex Map - U (1003, 155) 240° (4x) 0° 77.0
6 16 Space Strip - O (1161, 660) 240° (4x) 300° 38.0
7 Hex Map - X (871, 1163) 240° (4x) 0° 69.0
8 16 Space Strip - Q (1163, 1671) 120° (2x) 300° 26.0
9 Hex Map - K (732, 1709) 0° (0x) 300° 62.0
10 Blockade - Rubble Blockade 3 (701, 1712) 120° (2x) on top -
11 Hex Map - F (322, 2099) 60° (1x) 0° 69.0
12 Blockade - Water Blockade 4 (774, 2117) 180° (3x) on top -
13 Hex Map - H (642, 2642) 120° (2x) 0° 59.0
14 Blockade - Jungle Blockade 1 (639, 2660) 180° (3x) on top -
15 Hex Map - N (507, 3185) 180° (3x) 0° 49.0
16 Blockade - Sand Blockade 2 (595, 3203) 180° (3x) on top -
17 Hex Map - C (463, 3728) 300° (5x) 30° 41.0
18 Ending - Jungle (648, 4050) 30° (1x) - -
19 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → U Hex Map - S 120° Hex Map - U 300° 5 9
3 U → O Hex Map - U 0° 16 Space Strip - O 180° 1 3
4 O → X 16 Space Strip - O 300° Hex Map - X 120° 1 2
5 X → Q Hex Map - X 0° 16 Space Strip - Q 180° 1 3
6 S → Rubble Hex Map - S 300° Tavern - Rubble 120° 6 9
7 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 5 8
8 K → F Hex Map - K 300° Hex Map - F 120° 5 6
9 F → H Hex Map - F 0° Hex Map - H 180° 1 2
10 H → N Hex Map - H 0° Hex Map - N 180° 5 7
11 N → C Hex Map - N 0° Hex Map - C 180° 7 8
12 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v11.2.9