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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/19/2025 12:29:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c714bfc0a106424c8f4a2aadf94bbdc5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 583
Difficulty: Very Difficult
Map Difficulty Score: 721.8

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number V Water Blockade 4 N Rubble Blockade 3 O W T Jungle Blockade 1 J Sand Blockade 2 G Rubble Blockade 6 C Jungle Blockade 5 K Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
17 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 583 361 135
37%
77
21%
16
4%
8
2%
68
19%
7
2%
27
7%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 240° (4x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 3 (361, 329) 180° (3x) on top -
5 Hex Map - N (229, 854) 180° (3x) 60° 49.0
6 16 Space Strip - O (705, 1050) 300° (5x) 120° 38.0
7 Hex Map - W (905, 617) 60° (1x) 120° 73.0
8 Blockade - Jungle Blockade 1 (1430, 514) 300° (5x) on top -
9 Hex Map - T (1545, 617) 180° (3x) 180° 75.0
10 Blockade - Sand Blockade 2 (1448, 99) 0° (0x) on top -
11 Hex Map - J (1316, 74) 60° (1x) 120° 58.0
12 Blockade - Rubble Blockade 6 (1841, -29) 300° (5x) on top -
13 Hex Map - G (1956, 74) 60° (1x) 120° 69.0
14 Blockade - Jungle Blockade 5 (2343, -263) 300° (5x) on top -
15 Hex Map - C (2458, -160) 240° (4x) 60° 41.0
16 Hex Map - K (2867, 229) 0° (0x) 30° 62.0
17 Ending - Water (3052, 551) 30° (1x) - -
18 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 8
2 V → N Hex Map - V Hex Map - N 180° 3 6
3 N → O Hex Map - N 60° 16 Space Strip - O 240° 3 5
4 O → W 16 Space Strip - O 120° Hex Map - W 300° 3 4
5 W → T Hex Map - W 120° Hex Map - T 300° 1 3
6 V → Sand Hex Map - V 120° Tavern - Sand 300° 5 7
7 T → J Hex Map - T 180° Hex Map - J 3 4
8 J → G Hex Map - J 120° Hex Map - G 300° 1 2
9 G → C Hex Map - G 120° Hex Map - C 300° 7 8
10 C → K Hex Map - C 60° Hex Map - K 240° 5 8
11 K → Water Hex Map - K 30° Ending - Water 240° 3 8


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