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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/15/2026 3:45:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c7315df426174682aed5cd6390dba8a7

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 425
Difficulty: Difficult
Map Difficulty Score: 224.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number K Sand Blockade 2 N Jungle Blockade 1 H Water Blockade 4 C Rubble Blockade 3 O J E Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 425 283 121
43%
54
19%
9
3%
5
2%
58
20%
5
2%
31
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 0° (0x) 60° 62.0
4 Blockade - Jungle Blockade 1 (847, -618) 240° (4x) on top -
5 Hex Map - N (957, -235) 0° (0x) 49.0
6 Blockade - Water Blockade 4 (1318, -217) 180° (3x) on top -
7 Hex Map - H (1186, 308) 300° (5x) 60° 59.0
8 Blockade - Rubble Blockade 3 (1531, 236) 240° (4x) on top -
9 Hex Map - C (1641, 619) 60° (1x) 120° 41.0
10 16 Space Strip - O (2075, 344) 60° (1x) 180° 38.0
11 Hex Map - J (1923, -167) 120° (2x) 180° 58.0
12 Blockade - Jungle Blockade 5 (1917, -685) 0° (0x) on top -
13 Hex Map - E (1785, -710) 60° (1x) 150° 70.0
14 Ending - Water (1970, -1032) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 6
2 K → N Hex Map - K 60° Hex Map - N 240° 5 9
3 N → H Hex Map - N Hex Map - H 180° 3 7
4 H → C Hex Map - H 60° Hex Map - C 240° 7 11
5 C → O Hex Map - C 120° 16 Space Strip - O 300° 4 5
6 O → J 16 Space Strip - O 180° Hex Map - J 1 2
7 J → E Hex Map - J 180° Hex Map - E 5 7
8 E → Water Hex Map - E 150° Ending - Water 3 6


Generated with v11.2.9