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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/19/2026 6:32:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c742261638ec4c79a8b755836942e6a8

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Difficult
Map Difficulty Score: 177.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number G Sand Blockade 2 U Water Blockade 4 I Rubble Blockade 6 X Rubble Blockade 3 T Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 418 233 91
39%
35
15%
16
7%
7
3%
49
21%
5
2%
5
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 60° (1x) 0°, 120° 69.0
4 Blockade - Water Blockade 4 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Rubble Blockade 6 (331, 436) 60° (1x) on top -
7 Hex Map - I (-44, 543) 240° (4x) 300° 79.0
8 Blockade - Rubble Blockade 3 (-121, 468) 120° (2x) on top -
9 Hex Map - X (-500, 855) 300° (5x) 69.0
10 Blockade - Jungle Blockade 5 (-321, 873) 180° (3x) on top -
11 Hex Map - T (-453, 1398) 180° (3x) 330° 75.0
12 Ending - Water (-638, 1720) 330° (6x) - -
13 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → U Hex Map - G Hex Map - U 180° 5 8
3 U → I Hex Map - U 240° Hex Map - I 60° 6 10
4 I → X Hex Map - I 300° Hex Map - X 120° 5 11
5 X → T Hex Map - X Hex Map - T 180° 7 10
6 G → Sand Hex Map - G 120° Tavern - Sand 300° 6 7
7 T → Water Hex Map - T 330° Ending - Water 180° 2 4


Generated with v11.2.8