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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/23/2026 2:14:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c79077b6d3d045e5a28fc5989c01f04b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 438
Difficulty: Very Difficult
Map Difficulty Score: 443.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number K Water Blockade 4 F Sand Blockade 2 G Jungle Blockade 1 I Rubble Blockade 3 C Rubble Blockade 6 P N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 438 283 136
48%
53
19%
11
4%
5
2%
47
17%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 0° (0x) 60° 62.0
4 Blockade - Sand Blockade 2 (892, 83) 240° (4x) on top -
5 Hex Map - F (1002, 466) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1343, 51) 300° (5x) on top -
7 Hex Map - G (1458, 154) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1665, 316) 240° (4x) on top -
9 Hex Map - I (1775, 699) 240° (4x) 79.0
10 Blockade - Rubble Blockade 6 (2136, 717) 180° (3x) on top -
11 Hex Map - C (2004, 1242) 120° (2x) 41.0
12 16 Space Strip - P (2162, 1747) 240° (4x) 26.0
13 Hex Map - N (2236, 2250) 0° (0x) 330° 49.0
14 Ending - Jungle (2051, 2572) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 6
2 K → F Hex Map - K 60° Hex Map - F 240° 5 8
3 F → G Hex Map - F 120° Hex Map - G 300° 6 8
4 G → I Hex Map - G 60° Hex Map - I 240° 1 2
5 I → R Hex Map - I 16 Space Strip - R 180° 1 2
6 I → C Hex Map - I Hex Map - C 180° 3 4
7 C → P Hex Map - C 16 Space Strip - P 180° 1 4
8 P → N 16 Space Strip - P Hex Map - N 180° 3 4
9 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.2.8