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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/26/2026 1:58:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c85348d5ccd4438f95f4f0354c811677

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 451
Difficulty: Difficult
Map Difficulty Score: 217.9

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number U X H T C K Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 451 281 117
42%
51
18%
8
3%
7
2%
53
19%
5
2%
15
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - U (501, 233) 300° (5x) 0°, 120° 77.0
3 Hex Map - X (457, 776) 0° (0x) 60° 69.0
4 Hex Map - H (958, 1009) 300° (5x) 60° 59.0
5 Hex Map - T (1413, 1320) 240° (4x) 120° 75.0
6 Hex Map - C (1869, 1008) 300° (5x) 120° 41.0
7 Hex Map - K (2371, 774) 120° (2x) 120° 62.0
8 16 Space Strip - Q (2709, 580) 300° (5x) 90° 26.0
9 Ending - Jungle (2969, 700) 90° (2x) - -
10 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 10
2 U → X Hex Map - U Hex Map - X 180° 6 14
3 X → H Hex Map - X 60° Hex Map - H 240° 7 13
4 H → T Hex Map - H 60° Hex Map - T 240° 7 11
5 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 9
6 T → C Hex Map - T 120° Hex Map - C 300° 7 8
7 C → K Hex Map - C 120° Hex Map - K 300° 7 10
8 K → Q Hex Map - K 120° 16 Space Strip - Q 300° 8 13
9 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 8


Generated with v11.2.9