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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 11:45:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c89a96528bea466abc9f2118f2a8b788

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 640.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number V Jungle Blockade 1 X Rubble Blockade 3 Q G S Jungle Blockade 5 D Sand Blockade 2 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 428 264 106
40%
70
27%
9
3%
6
2%
38
14%
5
2%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - V (639, -1) 60° (1x) 120°, 60° 73.0
4 Blockade - Rubble Blockade 3 (1118, -182) 300° (5x) on top -
5 Hex Map - X (1233, -79) 240° (4x) 60° 69.0
6 16 Space Strip - Q (1709, 117) 300° (5x) 60° 26.0
7 Hex Map - G (2237, 230) 180° (3x) 69.0
8 Blockade - Jungle Blockade 5 (2143, 248) 180° (3x) on top -
9 Hex Map - S (2011, 773) 0° (0x) 55.0
10 Blockade - Sand Blockade 2 (1917, 791) 180° (3x) on top -
11 Hex Map - D (1785, 1316) 240° (4x) 300° 68.0
12 16 Space Strip - P (1258, 1431) 240° (4x) 270° 26.0
13 Ending - Water (998, 1545) 270° (5x) - -
14 Tavern - Rubble (939, 177) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 1 2
2 V → X Hex Map - V 120° Hex Map - X 300° 3 8
3 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 3 8
4 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 1 3
5 G → S Hex Map - G Hex Map - S 180° 3 5
6 S → D Hex Map - S Hex Map - D 180° 3 6
7 D → P Hex Map - D 300° 16 Space Strip - P 120° 1 4
8 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 4 7
9 P → Water 16 Space Strip - P 270° Ending - Water 120° 3 9


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