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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/14/2026 7:42:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c8d0658ea67d4318a1ef9e0bc1852064

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 433
Difficulty: Very Difficult
Map Difficulty Score: 242.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number F Jungle Blockade 1 I Rubble Blockade 6 K Sand Blockade 2 N Rubble Blockade 3 P R D Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
12 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 433 261 134
51%
53
20%
15
6%
4
2%
35
13%
7
3%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - F (364, -468) 120° (2x) 120° 69.0
4 Blockade - Rubble Blockade 6 (705, -883) 300° (5x) on top -
5 Hex Map - I (820, -780) 240° (4x) 79.0
6 Blockade - Sand Blockade 2 (1090, -762) 180° (3x) on top -
7 Hex Map - K (958, -237) 120° (2x) 60° 62.0
8 Blockade - Rubble Blockade 3 (1211, -153) 240° (4x) on top -
9 Hex Map - N (1321, 230) 300° (5x) 49.0
10 16 Space Strip - P (1297, 735) 240° (4x) 300° 26.0
11 16 Space Strip - R (1112, 1125) 120° (2x) 33.0
12 Hex Map - D (1137, 1633) 120° (2x) 30° 68.0
13 Ending - Water (1322, 1955) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 5 7
2 F → I Hex Map - F 120° Hex Map - I 300° 2 3
3 I → K Hex Map - I Hex Map - K 180° 5 9
4 K → N Hex Map - K 60° Hex Map - N 240° 5 7
5 N → P Hex Map - N 16 Space Strip - P 180° 4 7
6 P → R 16 Space Strip - P 300° 16 Space Strip - R 120° 3 6
7 R → D 16 Space Strip - R Hex Map - D 180° 2 6
8 D → Water Hex Map - D 30° Ending - Water 240° 3 8


Generated with v11.2.6