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Setup for 2-Player a Game of Quest for El Dorado

Generated on 1/24/2026 4:25:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c8e0e78200ce424f9496b7c546b30bc2

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 414
Difficulty: Easy
Map Difficulty Score: 114.1

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number Q M L G O I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
5 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 414 220 114
52%
24
11%
22
10%
5
2%
35
16%
7
3%
13
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (250, 349) 240° (4x) 120° 26.0
3 Hex Map - M (691, 72) 300° (5x) 120° 91.0
4 Hex Map - L (1147, -240) 0° (0x) 120° 69.0
5 Hex Map - G (1649, -474) 120° (2x) 60° 69.0
6 16 Space Strip - O (1945, -203) 60° (1x) 60° 38.0
7 Hex Map - I (2294, -12) 60° (1x) 90° 79.0
8 Ending - Water (2664, -12) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 5 6
2 Q → M 16 Space Strip - Q 120° Hex Map - M 300° 4 6
3 M → L Hex Map - M 120° Hex Map - L 300° 7 10
4 L → G Hex Map - L 120° Hex Map - G 300° 6 8
5 G → O Hex Map - G 60° 16 Space Strip - O 240° 5 7
6 O → I 16 Space Strip - O 60° Hex Map - I 240° 8 14
7 I → Water Hex Map - I 90° Ending - Water 300° 3 6


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