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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/16/2025 11:36:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c901eff411994c57885092f86fe750c3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Very Difficult
Map Difficulty Score: 304.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number D Jungle Blockade 1 S Jungle Blockade 5 W Sand Blockade 2 V Water Blockade 4 E Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 383 233 91
39%
61
26%
13
6%
6
3%
30
13%
4
2%
10
4%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - D (594, -78) 180° (3x) 180°, 60° 68.0
4 Blockade - Jungle Blockade 5 (952, -596) 0° (0x) on top -
5 Hex Map - S (820, -621) 240° (4x) 120° 55.0
6 Blockade - Sand Blockade 2 (1023, -1270) 300° (5x) on top -
7 Hex Map - W (1138, -1167) 300° (5x) 60° 73.0
8 Blockade - Water Blockade 4 (1391, -1083) 240° (4x) on top -
9 Hex Map - V (1501, -700) 0° (0x) 60° 73.0
10 Blockade - Rubble Blockade 6 (1754, -616) 240° (4x) on top -
11 Hex Map - E (1864, -233) 120° (2x) 30° 70.0
12 Ending - Water (2049, 89) 30° (1x) - -
13 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 3 5
2 D → S Hex Map - D 180° Hex Map - S 3 6
3 S → W Hex Map - S 120° Hex Map - W 300° 1 2
4 W → V Hex Map - W 60° Hex Map - V 240° 3 6
5 V → E Hex Map - V 60° Hex Map - E 240° 3 6
6 D → Sand Hex Map - D 60° Tavern - Sand 240° 6 8
7 E → Water Hex Map - E 30° Ending - Water 240° 3 6


Generated with v6.10.4