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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/30/2026 10:58:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c9413c73087d47398cc65bcb431f109a

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 393
Difficulty: Difficult
Map Difficulty Score: 194.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number N Water Blockade 4 G Rubble Blockade 6 R J P E C Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 393 260 100
38%
50
19%
12
5%
5
2%
57
22%
5
2%
31
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 300° (5x) 120° 49.0
4 Blockade - Rubble Blockade 6 (843, -649) 300° (5x) on top -
5 Hex Map - G (958, -546) 60° (1x) 69.0
6 16 Space Strip - R (959, -156) 0° (0x) 33.0
7 Hex Map - J (776, 232) 0° (0x) 58.0
8 16 Space Strip - P (777, 622) 180° (3x) 300° 26.0
9 Hex Map - E (366, 934) 0° (0x) 240° 70.0
10 Blockade - Jungle Blockade 5 (240, 594) 60° (1x) on top -
11 Hex Map - C (-135, 701) 180° (3x) 270° 41.0
12 Ending - Jungle (-505, 701) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → G Hex Map - N 120° Hex Map - G 300° 5 6
3 G → R Hex Map - G 16 Space Strip - R 180° 4 6
4 R → J 16 Space Strip - R Hex Map - J 180° 4 6
5 J → P Hex Map - J 16 Space Strip - P 180° 8 15
6 P → E 16 Space Strip - P 300° Hex Map - E 120° 3 4
7 E → C Hex Map - E 240° Hex Map - C 60° 6 7
8 C → K Hex Map - C 180° Hex Map - K 5 8
9 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6


Generated with v11.1.4