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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/25/2026 10:55:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c94ba890cf4f460e811481ed5c2b6228

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 389.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number N Sand Blockade 2 X Rubble Blockade 3 K Rubble Blockade 6 S Jungle Blockade 1 U Water Blockade 4 J Jungle Blockade 5 D Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 488 308 139
45%
61
20%
9
3%
6
2%
56
18%
6
2%
11
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 180° (3x) 120°, 180° 49.0
4 Blockade - Rubble Blockade 3 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1394, 5) 240° (4x) on top -
7 Hex Map - K (1504, 388) 300° (5x) 60° 62.0
8 Blockade - Jungle Blockade 1 (1803, 394) 240° (4x) on top -
9 Hex Map - S (1913, 777) 180° (3x) 60° 55.0
10 Blockade - Water Blockade 4 (2350, 549) 240° (4x) on top -
11 Hex Map - U (2460, 932) 0° (0x) 60° 77.0
12 Blockade - Jungle Blockade 5 (2759, 938) 240° (4x) on top -
13 Hex Map - J (2869, 1321) 120° (2x) 58.0
14 Hex Map - D (2734, 1864) 300° (5x) 330° 68.0
15 Ending - Water (2549, 2186) 330° (6x) - -
16 Tavern - Sand (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → X Hex Map - N 120° Hex Map - X 300° 5 8
3 X → K Hex Map - X 60° Hex Map - K 240° 5 11
4 K → S Hex Map - K 60° Hex Map - S 240° 5 8
5 S → U Hex Map - S 60° Hex Map - U 240° 5 7
6 U → J Hex Map - U 60° Hex Map - J 240° 5 8
7 J → D Hex Map - J Hex Map - D 180° 5 6
8 N → Sand Hex Map - N 180° Tavern - Sand 6 7
9 D → Water Hex Map - D 330° Ending - Water 180° 1 4


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