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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/8/2025 3:32:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c9d7eb2d70c444b0aead189c80bbc6dd

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 465
Difficulty: Very Difficult
Map Difficulty Score: 383.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number M Jungle Blockade 5 P J E Jungle Blockade 1 C Sand Blockade 2 K Rubble Blockade 3 G Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 465 283 125
44%
49
17%
17
6%
6
2%
45
16%
7
2%
34
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (529, -384) 240° (4x) on top -
3 Hex Map - M (639, -1) 240° (4x) 60° 91.0
4 16 Space Strip - P (1091, 238) 180° (3x) 60° 26.0
5 Hex Map - J (1638, 314) 60° (1x) 60° 58.0
6 Blockade - Jungle Blockade 1 (2029, 164) 240° (4x) on top -
7 Hex Map - E (2139, 547) 0° (0x) 70.0
8 Blockade - Sand Blockade 2 (2409, 565) 180° (3x) on top -
9 Hex Map - C (2277, 1090) 120° (2x) 300° 41.0
10 Blockade - Rubble Blockade 3 (2292, 1171) 120° (2x) on top -
11 Hex Map - K (1913, 1558) 240° (4x) 300° 62.0
12 Blockade - Water Blockade 4 (1744, 1327) 120° (2x) on top -
13 Hex Map - G (1365, 1714) 60° (1x) 330° 69.0
14 Ending - Water (1180, 2036) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 4 5
2 A → M Starting - A 60° Hex Map - M 240° 1 2
3 M → P Hex Map - M 60° 16 Space Strip - P 240° 4 7
4 P → J 16 Space Strip - P 60° Hex Map - J 240° 3 4
5 J → E Hex Map - J 60° Hex Map - E 240° 6 7
6 E → C Hex Map - E Hex Map - C 180° 5 6
7 C → K Hex Map - C 300° Hex Map - K 120° 3 6
8 K → G Hex Map - K 300° Hex Map - G 120° 5 8
9 G → Water Hex Map - G 330° Ending - Water 180° 2 4


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