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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/9/2026 11:19:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ca3eb3e146c74507a767492199c96f05

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty: Very Difficult
Map Difficulty Score: 516.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number G Rubble Blockade 3 U Water Blockade 4 F Rubble Blockade 6 S Jungle Blockade 5 W Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 387 233 92
39%
38
16%
13
6%
6
3%
44
19%
5
2%
16
7%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - G (364, -468) 60° (1x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (813, -986) 0° (0x) on top -
5 Hex Map - U (681, -1011) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (1164, -1317) 240° (4x) on top -
7 Hex Map - F (1274, -934) 60° (1x) 69.0
8 Blockade - Jungle Blockade 5 (1726, -916) 180° (3x) on top -
9 Hex Map - S (1594, -391) 0° (0x) 300° 55.0
10 Blockade - Jungle Blockade 1 (1655, -232) 120° (2x) on top -
11 Hex Map - W (1276, 155) 120° (2x) 270° 73.0
12 Ending - Jungle (906, 155) 270° (5x) - -
13 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 1 2
2 G → U Hex Map - G 180° Hex Map - U 1 2
3 U → F Hex Map - U 60° Hex Map - F 240° 3 5
4 F → S Hex Map - F Hex Map - S 180° 1 2
5 S → W Hex Map - S 300° Hex Map - W 120° 1 3
6 G → Rubble Hex Map - G 60° Tavern - Rubble 240° 6 7
7 W → Jungle Hex Map - W 270° Ending - Jungle 120° 2 6


Generated with v11.2.8