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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/20/2025 6:09:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ca60a534d83244039c7e3be3241fade0

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 405.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number M Rubble Blockade 3 O H I Jungle Blockade 5 F Rubble Blockade 6 C Water Blockade 4 L Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 495 283 121
43%
52
18%
22
8%
7
2%
46
16%
8
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 240° (4x) 60° 91.0
4 16 Space Strip - O (953, 472) 180° (3x) 60° 38.0
5 Hex Map - H (1362, 782) 180° (3x) 59.0
6 Blockade - Jungle Blockade 5 (1450, 800) 180° (3x) on top -
7 Hex Map - I (1318, 1325) 0° (0x) 79.0
8 Blockade - Rubble Blockade 6 (1588, 1343) 180° (3x) on top -
9 Hex Map - F (1456, 1868) 240° (4x) 69.0
10 Blockade - Water Blockade 4 (1817, 1886) 180° (3x) on top -
11 Hex Map - C (1685, 2411) 120° (2x) 300° 41.0
12 Blockade - Sand Blockade 2 (1516, 2180) 120° (2x) on top -
13 Hex Map - L (1137, 2567) 0° (0x) 270° 69.0
14 Ending - Water (767, 2567) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 1 2
2 A → M Starting - A 60° Hex Map - M 240° 7 8
3 M → O Hex Map - M 60° 16 Space Strip - O 240° 4 6
4 O → H 16 Space Strip - O 60° Hex Map - H 240° 3 6
5 H → I Hex Map - H Hex Map - I 180° 7 13
6 I → F Hex Map - I Hex Map - F 180° 5 7
7 F → C Hex Map - F Hex Map - C 180° 3 6
8 C → L Hex Map - C 300° Hex Map - L 120° 5 7
9 L → Water Hex Map - L 270° Ending - Water 120° 3 7


Generated with v6.7.17