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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/15/2026 4:53:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ca7ea2cad5704a20b3adab75f45e2501

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 656
Difficulty: Very Difficult
Map Difficulty Score: 709.9

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number X Rubble Blockade 3 V Jungle Blockade 1 F Rubble Blockade 6 H Water Blockade 4 S Sand Blockade 2 N Jungle Blockade 5 C J L O Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
17 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
18 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
19 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 656 414 153
37%
97
23%
13
3%
9
2%
78
19%
10
2%
35
8%
13
3%
6
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - X (363, 467) 300° (5x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (360, 485) 180° (3x) on top -
5 Hex Map - V (228, 1010) 240° (4x) 60° 73.0
6 Blockade - Rubble Blockade 6 (527, 1016) 240° (4x) on top -
7 Hex Map - F (637, 1399) 300° (5x) 120° 69.0
8 Blockade - Water Blockade 4 (840, 750) 300° (5x) on top -
9 Hex Map - H (955, 853) 120° (2x) 180° 59.0
10 Blockade - Sand Blockade 2 (1313, 335) 0° (0x) on top -
11 Hex Map - S (1181, 310) 240° (4x) 120° 55.0
12 Blockade - Jungle Blockade 5 (1614, 51) 300° (5x) on top -
13 Hex Map - N (1729, 154) 240° (4x) 120° 49.0
14 Hex Map - C (2139, -236) 180° (3x) 180° 41.0
15 Hex Map - J (1910, -779) 300° (5x) 120° 58.0
16 Hex Map - L (2458, -935) 180° (3x) 60° 69.0
17 16 Space Strip - O (2708, -586) 60° (1x) 38.0
18 16 Space Strip - Q (2617, -119) 240° (4x) 30° 26.0
19 Ending - Jungle (2644, 168) 30° (1x) - -
20 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 3 6
2 X → V Hex Map - X Hex Map - V 180° 3 7
3 V → F Hex Map - V 60° Hex Map - F 240° 5 10
4 F → H Hex Map - F 120° Hex Map - H 300° 1 2
5 H → S Hex Map - H 180° Hex Map - S 3 7
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 12
7 S → N Hex Map - S 120° Hex Map - N 300° 5 7
8 N → C Hex Map - N 120° Hex Map - C 300° 5 6
9 C → J Hex Map - C 180° Hex Map - J 3 4
10 J → L Hex Map - J 120° Hex Map - L 300° 5 8
11 L → O Hex Map - L 60° 16 Space Strip - O 240° 5 9
12 O → Q 16 Space Strip - O 16 Space Strip - Q 180° 3 6
13 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 8


Generated with v11.2.6