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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/11/2026 10:23:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cab28fd11f484aaebc1e0db7e305b2ab

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 518
Difficulty: Very Difficult
Map Difficulty Score: 714.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number X Rubble Blockade 3 G Sand Blockade 2 S Rubble Blockade 6 D Water Blockade 4 E Jungle Blockade 1 V Jungle Blockade 5 L Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 518 308 141
46%
60
19%
15
5%
8
3%
41
13%
9
3%
15
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 240° (4x) 120°, 300° 69.0
4 Blockade - Sand Blockade 2 (796, 364) 300° (5x) on top -
5 Hex Map - G (911, 467) 60° (1x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1394, 161) 240° (4x) on top -
7 Hex Map - S (1504, 544) 240° (4x) 120° 55.0
8 Blockade - Water Blockade 4 (1707, -105) 300° (5x) on top -
9 Hex Map - D (1822, -2) 240° (4x) 180° 68.0
10 Blockade - Jungle Blockade 1 (2180, -520) 0° (0x) on top -
11 Hex Map - E (2048, -545) 180° (3x) 180° 70.0
12 Blockade - Jungle Blockade 5 (2406, -1063) 0° (0x) on top -
13 Hex Map - V (2274, -1088) 60° (1x) 180° 73.0
14 Hex Map - L (2045, -1631) 180° (3x) 150° 69.0
15 Ending - Jungle (2230, -1953) 150° (3x) - -
16 Tavern - Rubble (17, 723) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 2
2 X → G Hex Map - X 120° Hex Map - G 300° 3 7
3 G → S Hex Map - G 60° Hex Map - S 240° 3 4
4 S → D Hex Map - S 120° Hex Map - D 300° 1 3
5 D → E Hex Map - D 180° Hex Map - E 3 5
6 E → V Hex Map - E 180° Hex Map - V 1 2
7 V → L Hex Map - V 180° Hex Map - L 3 6
8 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
9 L → Jungle Hex Map - L 150° Ending - Jungle 3 7


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