Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/7/2026 5:12:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cad9dfa8b9834ffa8537ee5359210ab5

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Difficult
Map Difficulty Score: 181.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number W Jungle Blockade 1 U Jungle Blockade 5 R S N Sand Blockade 2 F Rubble Blockade 3 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 403 248 98
40%
45
18%
14
6%
5
2%
52
21%
5
2%
10
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 180° (3x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 5 (542, -674) 0° (0x) on top -
5 Hex Map - U (410, -699) 0° (0x) 240° 77.0
6 16 Space Strip - R (67, -896) 240° (4x) 240° 33.0
7 Hex Map - S (-361, -939) 180° (3x) 240° 55.0
8 Blockade - Sand Blockade 2 (-395, -1435) 60° (1x) on top -
9 Hex Map - N (-770, -1328) 120° (2x) 240° 49.0
10 Blockade - Rubble Blockade 3 (-942, -1590) 60° (1x) on top -
11 Hex Map - F (-1317, -1483) 120° (2x) 210° 69.0
12 Ending - Jungle (-1502, -1805) 210° (4x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 9
2 W → U Hex Map - W 180° Hex Map - U 5 7
3 U → R Hex Map - U 240° 16 Space Strip - R 60° 6 8
4 R → S 16 Space Strip - R 240° Hex Map - S 60° 4 6
5 S → N Hex Map - S 240° Hex Map - N 60° 5 7
6 N → F Hex Map - N 240° Hex Map - F 60° 5 7
7 W → Sand Hex Map - W 60° Tavern - Sand 240° 6 7
8 F → Jungle Hex Map - F 210° Ending - Jungle 60° 3 6


Generated with v9.2.4