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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 3:29:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cae015e05b5246808409addb1cca4aa1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 242.8

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number X E S U C Q M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
9 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 471 281 107
38%
53
19%
17
6%
7
2%
46
16%
5
2%
26
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - X (501, 233) 300° (5x) 120°, 300° 69.0
3 Hex Map - E (957, -79) 240° (4x) 180° 70.0
4 Hex Map - S (910, -622) 240° (4x) 180° 55.0
5 Hex Map - U (954, -1165) 120° (2x) 180° 77.0
6 Hex Map - C (907, -1708) 120° (2x) 120° 41.0
7 16 Space Strip - Q (1291, -1824) 300° (5x) 120° 26.0
8 Hex Map - M (1675, -1945) 240° (4x) 90° 91.0
9 Ending - Water (2045, -1945) 90° (2x) - -
10 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 10
2 X → E Hex Map - X 120° Hex Map - E 300° 7 13
3 E → S Hex Map - E 180° Hex Map - S 7 9
4 S → U Hex Map - S 180° Hex Map - U 7 9
5 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 10
6 U → C Hex Map - U 180° Hex Map - C 5 8
7 C → Q Hex Map - C 120° 16 Space Strip - Q 300° 7 8
8 Q → M 16 Space Strip - Q 120° Hex Map - M 300° 4 10
9 M → Water Hex Map - M 90° Ending - Water 300° 3 6


Generated with v11.2.9