Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:27:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cb3e75b505af4a82ac9b6ad906e6bad3

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 347
Difficulty: Moderate
Map Difficulty Score: 139.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number W Jungle Blockade 1 O U S Rubble Blockade 3 J Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 347 210 70
33%
39
19%
12
6%
5
2%
46
22%
3
1%
16
8%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - W (502, -234) 120° (2x) 180°, 60° 73.0
4 16 Space Strip - O (501, -624) 180° (3x) 120° 38.0
5 Hex Map - U (956, -858) 120° (2x) 120° 77.0
6 Blockade - Rubble Blockade 3 (1343, -1195) 300° (5x) on top -
7 Hex Map - S (1458, -1092) 300° (5x) 120° 55.0
8 Blockade - Rubble Blockade 6 (1799, -1507) 300° (5x) on top -
9 Hex Map - J (1914, -1404) 120° (2x) 150° 58.0
10 Ending - Jungle (2099, -1726) 150° (3x) - -
11 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 6
2 W → O Hex Map - W 180° 16 Space Strip - O 0° 8 12
3 O → U 16 Space Strip - O 120° Hex Map - U 300° 4 8
4 U → S Hex Map - U 120° Hex Map - S 300° 7 9
5 S → J Hex Map - S 120° Hex Map - J 300° 7 10
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 7
7 J → Jungle Hex Map - J 150° Ending - Jungle 0° 3 7


Generated with v11.2.9