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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/7/2025 6:14:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cb4fb3e41b7947b3b99aa78d05d8f6c1

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 393
Difficulty: Difficult
Map Difficulty Score: 199.3

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number L G D N P E Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 393 241 123
51%
45
19%
13
5%
5
2%
37
15%
6
2%
12
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - L (547, 155) 180° (3x) 60° 69.0
3 Hex Map - G (1094, 310) 0° (0x) 60° 69.0
4 Hex Map - D (1549, 621) 60° (1x) 60° 68.0
5 Hex Map - N (2096, 776) 120° (2x) 49.0
6 16 Space Strip - P (2188, 1166) 0° (0x) 26.0
7 Hex Map - E (2278, 1554) 60° (1x) 30° 70.0
8 Ending - Water (2463, 1876) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 8
2 L → G Hex Map - L 60° Hex Map - G 240° 3 5
3 G → D Hex Map - G 60° Hex Map - D 240° 7 9
4 D → N Hex Map - D 60° Hex Map - N 240° 3 7
5 N → P Hex Map - N 16 Space Strip - P 180° 7 12
6 P → E 16 Space Strip - P Hex Map - E 180° 7 12
7 E → Water Hex Map - E 30° Ending - Water 240° 3 6


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