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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/21/2026 4:22:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cbf2e5ccfa894210bd80a1ec108139d8

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 393
Difficulty: Very Difficult
Map Difficulty Score: 548.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number C Jungle Blockade 5 I Rubble Blockade 6 N Sand Blockade 2 P Q E H Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
11 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 393 261 108
41%
60
23%
9
3%
5
2%
51
20%
3
1%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (529, -384) 240° (4x) on top -
3 Hex Map - C (639, -1) 180° (3x) 60° 41.0
4 Blockade - Rubble Blockade 6 (938, 5) 240° (4x) on top -
5 Hex Map - I (1048, 388) 180° (3x) 300° 79.0
6 Blockade - Sand Blockade 2 (925, 235) 120° (2x) on top -
7 Hex Map - N (546, 622) 240° (4x) 49.0
8 16 Space Strip - P (565, 1130) 300° (5x) 300° 26.0
9 16 Space Strip - Q (136, 1088) 180° (3x) 240° 26.0
10 Hex Map - E (-229, 698) 120° (2x) 180° 70.0
11 Blockade - Rubble Blockade 3 (-417, 180) 0° (0x) on top -
12 Hex Map - H (-549, 155) 240° (4x) 210° 59.0
13 Ending - Jungle (-734, -167) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 1 2
2 C → I Hex Map - C 60° Hex Map - I 240° 5 6
3 I → N Hex Map - I 300° Hex Map - N 120° 5 6
4 N → P Hex Map - N 16 Space Strip - P 180° 4 5
5 P → Q 16 Space Strip - P 300° 16 Space Strip - Q 120° 3 8
6 Q → E 16 Space Strip - Q 240° Hex Map - E 60° 1 4
7 E → H Hex Map - E 180° Hex Map - H 1 3
8 H → K Hex Map - H 120° Hex Map - K 300° 3 8
9 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 8


Generated with v11.2.9