Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/27/2025 8:25:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cc3da46123fe491f81ac1508e1ccffd8

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Very Difficult
Map Difficulty Score: 227.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number Q V S Rubble Blockade 6 L Rubble Blockade 3 X Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 338 210 94
45%
47
22%
6
3%
5
2%
24
11%
7
3%
8
4%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (360, -390) 0° (0x) 60° 26.0
3 Hex Map - V (953, -392) 60° (1x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (950, -374) 180° (3x) on top -
5 Hex Map - S (818, 151) 60° (1x) 60° 55.0
6 Blockade - Rubble Blockade 3 (1163, 79) 240° (4x) on top -
7 Hex Map - L (1273, 462) 60° (1x) 120° 69.0
8 Blockade - Water Blockade 4 (1752, 281) 300° (5x) on top -
9 Hex Map - X (1867, 384) 60° (1x) 90° 69.0
10 Ending - Jungle (2237, 384) 90° (2x) - -
11 Tavern - Rubble (1253, -570) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 3 5
2 Q → V 16 Space Strip - Q 60° Hex Map - V 240° 3 9
3 V → S Hex Map - V Hex Map - S 180° 5 8
4 S → L Hex Map - S 60° Hex Map - L 240° 5 9
5 L → X Hex Map - L 120° Hex Map - X 300° 5 14
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 11
7 X → Jungle Hex Map - X 90° Ending - Jungle 300° 3 10


Generated with v6.8.7