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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:04:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cc50cfb5b76041d58fc0971232d2cce6

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 327.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Water Blockade 4 U Jungle Blockade 5 J Rubble Blockade 3 T Jungle Blockade 1 X Sand Blockade 2 L Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 462 271 111
41%
39
14%
13
5%
8
3%
51
19%
8
3%
16
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - G (363, 467) 0° (0x) 120°, 0° 69.0
4 Blockade - Jungle Blockade 5 (842, 286) 300° (5x) on top -
5 Hex Map - U (957, 389) 240° (4x) 77.0
6 Blockade - Rubble Blockade 3 (1409, 407) 180° (3x) on top -
7 Hex Map - J (1277, 932) 300° (5x) 58.0
8 Blockade - Jungle Blockade 1 (1638, 950) 180° (3x) on top -
9 Hex Map - T (1506, 1475) 300° (5x) 75.0
10 Blockade - Sand Blockade 2 (1321, 1493) 180° (3x) on top -
11 Hex Map - X (1189, 2018) 120° (2x) 300° 69.0
12 Blockade - Rubble Blockade 6 (974, 1709) 120° (2x) on top -
13 Hex Map - L (595, 2096) 120° (2x) 330° 69.0
14 Ending - Jungle (410, 2418) 330° (6x) - -
15 Tavern - Rubble (363, 817) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 3 4
2 G → U Hex Map - G 120° Hex Map - U 300° 3 5
3 U → J Hex Map - U Hex Map - J 180° 1 2
4 J → T Hex Map - J Hex Map - T 180° 3 4
5 T → X Hex Map - T Hex Map - X 180° 1 2
6 X → L Hex Map - X 300° Hex Map - L 120° 3 6
7 G → Rubble Hex Map - G Tavern - Rubble 180° 6 7
8 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 9


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