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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:23:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ccb644e2e435402faf24077770a3277c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 435
Difficulty: Very Difficult
Map Difficulty Score: 280.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number S Sand Blockade 2 U Water Blockade 4 M Jungle Blockade 5 X Rubble Blockade 3 O J Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 435 248 92
37%
43
17%
17
7%
6
2%
45
18%
5
2%
20
8%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 180° (3x) 60°, 180° 55.0
4 Blockade - Water Blockade 4 (847, -150) 240° (4x) on top -
5 Hex Map - U (957, 233) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (926, 236) 120° (2x) on top -
7 Hex Map - M (547, 623) 120° (2x) 300° 91.0
8 Blockade - Rubble Blockade 3 (516, 626) 120° (2x) on top -
9 Hex Map - X (137, 1013) 120° (2x) 69.0
10 16 Space Strip - O (113, 1518) 60° (1x) 60° 38.0
11 Hex Map - J (416, 1787) 300° (5x) 90° 58.0
12 Ending - Jungle (786, 1787) 90° (2x) - -
13 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 7
2 S → U Hex Map - S 60° Hex Map - U 240° 5 9
3 U → M Hex Map - U 300° Hex Map - M 120° 5 7
4 M → F Hex Map - M 240° Hex Map - F 60° 3 4
5 M → L Hex Map - M 240° Hex Map - L 60° 5 8
6 M → X Hex Map - M 300° Hex Map - X 120° 5 9
7 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
8 X → O Hex Map - X 16 Space Strip - O 180° 4 8
9 O → J 16 Space Strip - O 60° Hex Map - J 240° 7 10
10 J → Jungle Hex Map - J 90° Ending - Jungle 300° 3 7


Generated with v11.2.9