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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/9/2026 3:21:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ccc1e964e7d54c008c4c09de71c4d7d5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 437
Difficulty: Very Difficult
Map Difficulty Score: 234.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number V Rubble Blockade 3 X Water Blockade 4 N Jungle Blockade 1 D Rubble Blockade 6 T Jungle Blockade 5 J Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 437 271 99
37%
72
27%
10
4%
7
3%
43
16%
5
2%
11
4%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 300° (5x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (861, -596) 0° (0x) on top -
5 Hex Map - X (729, -621) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 1 (978, -1192) 300° (5x) on top -
7 Hex Map - N (1093, -1089) 300° (5x) 120° 49.0
8 Blockade - Rubble Blockade 6 (1480, -1426) 300° (5x) on top -
9 Hex Map - D (1595, -1323) 0° (0x) 60° 68.0
10 Blockade - Jungle Blockade 5 (1894, -1317) 240° (4x) on top -
11 Hex Map - T (2004, -934) 180° (3x) 60° 75.0
12 Blockade - Sand Blockade 2 (2395, -1084) 240° (4x) on top -
13 Hex Map - J (2505, -701) 60° (1x) 90° 58.0
14 Ending - Water (2875, -701) 90° (2x) - -
15 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 4 6
2 V → X Hex Map - V 180° Hex Map - X 5 9
3 X → N Hex Map - X 120° Hex Map - N 300° 5 11
4 N → D Hex Map - N 120° Hex Map - D 300° 7 10
5 D → T Hex Map - D 60° Hex Map - T 240° 2 6
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 9
7 T → J Hex Map - T 60° Hex Map - J 240° 7 9
8 J → Water Hex Map - J 90° Ending - Water 300° 3 7


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