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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/27/2025 6:08:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cceda05330d44421a403fe55e413ba9d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 524
Difficulty: Very Difficult
Map Difficulty Score: 575.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number K Jungle Blockade 1 M Sand Blockade 2 F Rubble Blockade 3 P Q D H Jungle Blockade 5 I Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
11 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 524 299 149
50%
62
21%
19
6%
6
2%
37
12%
7
2%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 60° (1x) 60° 62.0
4 Blockade - Sand Blockade 2 (754, 317) 240° (4x) on top -
5 Hex Map - M (864, 700) 240° (4x) 60° 91.0
6 Blockade - Rubble Blockade 3 (1255, 550) 240° (4x) on top -
7 Hex Map - F (1365, 933) 240° (4x) 60° 69.0
8 16 Space Strip - P (1661, 1204) 240° (4x) 26.0
9 16 Space Strip - Q (1661, 1671) 60° (1x) 26.0
10 Hex Map - D (1644, 2174) 120° (2x) 300° 68.0
11 Blockade - Jungle Blockade 5 (1429, 1865) 120° (2x) on top -
12 Hex Map - H (1050, 2252) 60° (1x) 300° 59.0
13 Blockade - Rubble Blockade 6 (1065, 2333) 120° (2x) on top -
14 Hex Map - I (686, 2720) 0° (0x) 270° 79.0
15 Ending - Water (316, 2720) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → M Hex Map - K 60° Hex Map - M 240° 7 10
3 M → F Hex Map - M 60° Hex Map - F 240° 3 5
4 F → P Hex Map - F 60° 16 Space Strip - P 240° 7 14
5 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 1 3
6 Q → D 16 Space Strip - Q Hex Map - D 180° 3 6
7 D → H Hex Map - D 300° Hex Map - H 120° 3 7
8 H → I Hex Map - H 300° Hex Map - I 120° 3 7
9 I → Water Hex Map - I 270° Ending - Water 120° 3 7


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