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Setup for 2 Player a Game of Quest for El Dorado

Generated on 2/4/2025 9:28:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ccfe84c943b849c78295ccebd9da3b89

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Moderate
Map Difficulty Score: 147.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number U Jungle Blockade 5 H Jungle Blockade 1 M Rubble Blockade 3 X Water Blockade 4 E Rubble Blockade 6 T Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 486 271 104
38%
48
18%
19
7%
8
3%
46
17%
5
2%
16
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 60° (1x) 120°, 60° 77.0
4 Blockade - Jungle Blockade 1 (888, -104) 300° (5x) on top -
5 Hex Map - H (1003, -1) 120° (2x) 60° 59.0
6 Blockade - Rubble Blockade 3 (1394, -151) 240° (4x) on top -
7 Hex Map - M (1504, 232) 60° (1x) 91.0
8 Blockade - Water Blockade 4 (1592, 250) 180° (3x) on top -
9 Hex Map - X (1460, 775) 180° (3x) 300° 69.0
10 Blockade - Rubble Blockade 6 (1383, 700) 120° (2x) on top -
11 Hex Map - E (1004, 1087) 120° (2x) 300° 70.0
12 Blockade - Sand Blockade 2 (927, 1012) 120° (2x) on top -
13 Hex Map - T (548, 1399) 300° (5x) 270° 75.0
14 Ending - Water (178, 1399) 270° (5x) - -
15 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 10
2 U → H Hex Map - U 120° Hex Map - H 300° 6 12
3 H → M Hex Map - H 60° Hex Map - M 240° 7 11
4 M → X Hex Map - M Hex Map - X 180° 5 9
5 X → E Hex Map - X 300° Hex Map - E 120° 7 8
6 E → T Hex Map - E 300° Hex Map - T 120° 5 6
7 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 7
8 T → Water Hex Map - T 270° Ending - Water 120° 3 6


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