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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/8/2026 3:30:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cd21cdad097a4793b8117ef0f470e625

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 2 blockades
Map Traverse Score: 275
Difficulty: Easy
Map Difficulty Score: 89.2

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Water Blockade 4 G Rubble Blockade 3 Q D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 275 169 99
59%
22
13%
8
5%
4
2%
25
15%
5
3%
6
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - L (409, 389) 60° (1x) 60° 70.0
4 Blockade - Rubble Blockade 3 (708, 395) 240° (4x) on top -
5 Hex Map - G (818, 778) 0° (0x) 300° 70.0
6 16 Space Strip - Q (476, 974) 300° (5x) 26.0
7 Hex Map - D (410, 1482) 180° (3x) 330° 69.0
8 Ending - Jungle (225, 1804) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 3 5
2 L → G Hex Map - L 60° Hex Map - G 240° 5 6
3 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 6 10
4 Q → D 16 Space Strip - Q Hex Map - D 180° 3 8
5 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 7


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