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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/25/2026 4:28:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cd3dd6c01cfd43999ef8f0dd41e20dba

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 809.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number K Sand Blockade 2 D Jungle Blockade 5 Q J H Water Blockade 4 M Rubble Blockade 6 F Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 482 283 134
47%
53
19%
16
6%
6
2%
42
15%
7
2%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 120° (2x) 120° 62.0
4 Blockade - Jungle Blockade 5 (1027, -337) 300° (5x) on top -
5 Hex Map - D (1142, -234) 300° (5x) 68.0
6 16 Space Strip - Q (1027, 271) 240° (4x) 60° 26.0
7 Hex Map - J (1192, 774) 0° (0x) 58.0
8 Blockade - Water Blockade 4 (1644, 792) 180° (3x) on top -
9 Hex Map - H (1512, 1317) 0° (0x) 300° 59.0
10 Blockade - Rubble Blockade 6 (1297, 1008) 120° (2x) on top -
11 Hex Map - M (918, 1395) 180° (3x) 300° 91.0
12 Blockade - Rubble Blockade 3 (979, 1554) 120° (2x) on top -
13 Hex Map - F (600, 1941) 60° (1x) 330° 69.0
14 Ending - Water (415, 2263) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 10
2 K → D Hex Map - K 120° Hex Map - D 300° 1 3
3 D → Q Hex Map - D 16 Space Strip - Q 180° 2 7
4 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 1 3
5 J → H Hex Map - J Hex Map - H 180° 1 2
6 H → M Hex Map - H 300° Hex Map - M 120° 1 4
7 M → F Hex Map - M 300° Hex Map - F 120° 1 2
8 F → Water Hex Map - F 330° Ending - Water 180° 3 6


Generated with v11.1.11