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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/30/2026 6:32:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cd94909dd2a84d04b527962a06cd4068

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty: Difficult
Map Difficulty Score: 194.0

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number J E H L D P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
5 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
7 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 387 241 107
44%
56
23%
10
4%
6
2%
37
15%
6
2%
19
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - J (409, 389) 240° (4x) 120° 58.0
3 Hex Map - E (865, 77) 120° (2x) 60° 70.0
4 Hex Map - H (1274, 466) 0° (0x) 60° 59.0
5 Hex Map - L (1729, 777) 0° (0x) 69.0
6 Hex Map - D (1776, 1320) 0° (0x) 60° 68.0
7 16 Space Strip - P (2026, 1669) 240° (4x) 30° 26.0
8 Ending - Water (2053, 1956) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 5 6
2 J → E Hex Map - J 120° Hex Map - E 300° 5 6
3 E → H Hex Map - E 60° Hex Map - H 240° 5 7
4 H → L Hex Map - H 60° Hex Map - L 240° 7 14
5 L → D Hex Map - L Hex Map - D 180° 7 11
6 D → P Hex Map - D 60° 16 Space Strip - P 240° 3 10
7 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


Generated with v11.2.8