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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/23/2026 12:08:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cdfaeb1ee4d34e6faa4c298ed4712d57

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 378
Difficulty: Moderate
Map Difficulty Score: 159.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 5 K Jungle Blockade 1 J Water Blockade 4 E Rubble Blockade 6 G Sand Blockade 2 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 378 246 120
49%
43
17%
8
3%
4
2%
43
17%
6
2%
22
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 180° (3x) 120° 49.0
4 Blockade - Jungle Blockade 1 (842, 130) 300° (5x) on top -
5 Hex Map - K (957, 233) 240° (4x) 120° 62.0
6 Blockade - Water Blockade 4 (1252, -260) 300° (5x) on top -
7 Hex Map - J (1367, -157) 60° (1x) 120° 58.0
8 Blockade - Rubble Blockade 6 (1800, -416) 300° (5x) on top -
9 Hex Map - E (1915, -313) 240° (4x) 60° 70.0
10 Blockade - Sand Blockade 2 (2352, -541) 240° (4x) on top -
11 Hex Map - G (2462, -158) 300° (5x) 69.0
12 16 Space Strip - P (2645, 232) 180° (3x) 30° 26.0
13 Ending - Water (2875, 399) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → K Hex Map - N 120° Hex Map - K 300° 5 8
3 K → J Hex Map - K 120° Hex Map - J 300° 5 9
4 J → E Hex Map - J 120° Hex Map - E 300° 5 7
5 E → G Hex Map - E 60° Hex Map - G 240° 3 4
6 G → P Hex Map - G 16 Space Strip - P 180° 5 9
7 P → R 16 Space Strip - P 16 Space Strip - R 180° 4 9
8 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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