Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 11/1/2026 8:37:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ce84f3e1de044bcf842ae50261396bd5

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 401.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number F Water Blockade 4 N Jungle Blockade 5 O L Q D J Rubble Blockade 6 G Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 489 298 137
46%
53
18%
15
5%
6
2%
52
17%
8
3%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - F (455, 311) 180° (3x) 60° 69.0
4 Blockade - Jungle Blockade 5 (892, 83) 240° (4x) on top -
5 Hex Map - N (1002, 466) 300° (5x) 60° 49.0
6 16 Space Strip - O (1500, 627) 180° (3x) 0° 38.0
7 Hex Map - L (1226, 1015) 180° (3x) 300° 69.0
8 16 Space Strip - Q (774, 1249) 180° (3x) 0° 26.0
9 Hex Map - D (1137, 1637) 240° (4x) 0° 68.0
10 Blockade - Rubble Blockade 6 (1043, 1655) 180° (3x) on top -
11 Hex Map - J (911, 2180) 0° (0x) 0° 58.0
12 Blockade - Jungle Blockade 1 (817, 2198) 180° (3x) on top -
13 Hex Map - G (685, 2723) 60° (1x) 30° 69.0
14 Ending - Water (870, 3045) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 7 8
2 F → N Hex Map - F 60° Hex Map - N 240° 5 6
3 N → O Hex Map - N 60° 16 Space Strip - O 240° 4 6
4 O → L 16 Space Strip - O 0° Hex Map - L 180° 3 4
5 L → Q Hex Map - L 300° 16 Space Strip - Q 120° 3 5
6 Q → D 16 Space Strip - Q 0° Hex Map - D 180° 1 3
7 D → J Hex Map - D 0° Hex Map - J 180° 3 6
8 J → G Hex Map - J 0° Hex Map - G 180° 3 4
9 G → Water Hex Map - G 30° Ending - Water 240° 3 6


Generated with v11.2.9