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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/8/2026 8:06:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cec1a822acec41dea654a353187bf24c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Very Difficult
Map Difficulty Score: 476.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number H Rubble Blockade 6 I Jungle Blockade 5 K Sand Blockade 2 Q N F Rubble Blockade 3 O C Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 466 298 139
47%
55
18%
11
4%
5
2%
55
18%
6
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - H (594, -78) 180° (3x) 120° 59.0
4 Blockade - Jungle Blockade 5 (1073, -259) 300° (5x) on top -
5 Hex Map - I (1188, -156) 240° (4x) 79.0
6 Blockade - Sand Blockade 2 (1458, -138) 180° (3x) on top -
7 Hex Map - K (1326, 387) 0° (0x) 60° 62.0
8 16 Space Strip - Q (1618, 895) 120° (2x) 60° 26.0
9 Hex Map - N (1916, 1398) 300° (5x) 49.0
10 Blockade - Rubble Blockade 3 (1731, 1416) 180° (3x) on top -
11 Hex Map - F (1599, 1941) 240° (4x) 300° 69.0
12 16 Space Strip - O (1211, 2059) 120° (2x) 38.0
13 Hex Map - C (1327, 2567) 60° (1x) 30° 41.0
14 Ending - Jungle (1512, 2889) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 3 5
2 H → I Hex Map - H 120° Hex Map - I 300° 3 7
3 I → K Hex Map - I Hex Map - K 180° 5 8
4 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 1 3
5 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 1 3
6 N → F Hex Map - N Hex Map - F 180° 1 2
7 F → O Hex Map - F 300° 16 Space Strip - O 120° 7 10
8 O → C 16 Space Strip - O Hex Map - C 180° 4 5
9 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v11.2.9