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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/1/2026 8:02:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cee44e8b9d2246ad8a2292c30484c882

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 518
Difficulty: Very Difficult
Map Difficulty Score: 497.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number Q K J Rubble Blockade 6 M Jungle Blockade 1 F Water Blockade 4 G Rubble Blockade 3 D Jungle Blockade 5 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 518 299 145
48%
52
17%
19
6%
6
2%
40
13%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (388, -353) 60° (1x) 180° 26.0
3 Hex Map - K (691, -864) 300° (5x) 180° 62.0
4 Blockade - Rubble Blockade 6 (685, -1382) 0° (0x) on top -
5 Hex Map - J (553, -1407) 180° (3x) 180° 58.0
6 Blockade - Jungle Blockade 1 (1002, -1925) 0° (0x) on top -
7 Hex Map - M (870, -1950) 300° (5x) 120° 91.0
8 Blockade - Water Blockade 4 (1303, -2209) 300° (5x) on top -
9 Hex Map - F (1418, -2106) 240° (4x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1763, -2178) 240° (4x) on top -
11 Hex Map - G (1873, -1795) 0° (0x) 60° 69.0
12 Blockade - Jungle Blockade 5 (2218, -1867) 240° (4x) on top -
13 Hex Map - D (2328, -1484) 240° (4x) 60° 68.0
14 16 Space Strip - P (2532, -1057) 60° (1x) 90° 26.0
15 Ending - Jungle (2794, -1171) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 4 6
2 Q → K 16 Space Strip - Q 180° Hex Map - K 1 3
3 K → J Hex Map - K 180° Hex Map - J 5 9
4 J → M Hex Map - J 180° Hex Map - M 1 2
5 M → F Hex Map - M 120° Hex Map - F 300° 5 6
6 F → G Hex Map - F 60° Hex Map - G 240° 6 9
7 G → D Hex Map - G 60° Hex Map - D 240° 5 10
8 D → P Hex Map - D 60° 16 Space Strip - P 240° 3 6
9 P → Jungle 16 Space Strip - P 90° Ending - Jungle 300° 3 9


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