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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/9/2025 9:53:55 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cf5289dd6f67458fbb756e5f4ef13121

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 346
Difficulty: Very Difficult
Map Difficulty Score: 237.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Rubble Blockade 6 S Sand Blockade 2 U Jungle Blockade 1 D Rubble Blockade 3 P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 346 211 82
39%
51
24%
11
5%
5
2%
36
17%
2
1%
5
2%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 180° (3x) 60°, 180° 73.0
4 Blockade - Sand Blockade 2 (709, -384) 240° (4x) on top -
5 Hex Map - S (819, -1) 120° (2x) 55.0
6 Blockade - Jungle Blockade 1 (1089, 17) 180° (3x) on top -
7 Hex Map - U (957, 542) 60° (1x) 60° 77.0
8 Blockade - Rubble Blockade 3 (1394, 314) 240° (4x) on top -
9 Hex Map - D (1504, 697) 0° (0x) 68.0
10 16 Space Strip - P (1796, 1205) 300° (5x) 330° 26.0
11 Ending - Jungle (1763, 1485) 330° (6x) - -
12 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 3 6
2 W → S Hex Map - W 60° Hex Map - S 240° 5 7
3 S → U Hex Map - S Hex Map - U 180° 5 8
4 U → D Hex Map - U 60° Hex Map - D 240° 5 7
5 D → P Hex Map - D 16 Space Strip - P 180° 1 4
6 W → Sand Hex Map - W 180° Tavern - Sand 5 7
7 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 9


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