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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/6/2025 10:00:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cf74b49e59504617ad2654cedc8cf343

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 227.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 1 C Sand Blockade 2 H Rubble Blockade 3 L Jungle Blockade 5 E Water Blockade 4 O J Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 474 283 114
40%
51
18%
19
7%
7
2%
51
18%
7
2%
34
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - M (409, 389) 240° (4x) 60° 91.0
4 Blockade - Sand Blockade 2 (846, 161) 240° (4x) on top -
5 Hex Map - C (956, 544) 60° (1x) 60° 41.0
6 Blockade - Rubble Blockade 3 (1255, 550) 240° (4x) on top -
7 Hex Map - H (1365, 933) 180° (3x) 59.0
8 Blockade - Jungle Blockade 5 (1635, 951) 180° (3x) on top -
9 Hex Map - L (1503, 1476) 0° (0x) 300° 69.0
10 Blockade - Water Blockade 4 (1472, 1479) 120° (2x) on top -
11 Hex Map - E (1093, 1866) 300° (5x) 240° 70.0
12 16 Space Strip - O (544, 1788) 0° (0x) 300° 38.0
13 Hex Map - J (-5, 1866) 0° (0x) 330° 58.0
14 Ending - Water (-190, 2188) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 3 4
2 A → M Starting - A 60° Hex Map - M 240° 5 6
3 M → C Hex Map - M 60° Hex Map - C 240° 5 6
4 C → H Hex Map - C 60° Hex Map - H 240° 5 9
5 H → L Hex Map - H Hex Map - L 180° 5 10
6 L → E Hex Map - L 300° Hex Map - E 120° 3 4
7 E → O Hex Map - E 240° 16 Space Strip - O 60° 3 5
8 O → J 16 Space Strip - O 300° Hex Map - J 120° 3 5
9 J → Water Hex Map - J 330° Ending - Water 180° 3 6


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