Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/6/2026 11:30:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cf8ac60f25434272887d556d1a2203e9

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Moderate
Map Difficulty Score: 128.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 3 U Sand Blockade 2 S Rubble Blockade 6 D Jungle Blockade 1 I Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 397 233 102
44%
44
19%
13
6%
6
3%
41
18%
4
2%
3
1%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 300° (5x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 180° (3x) 300° 77.0
6 Blockade - Rubble Blockade 6 (834, -76) 120° (2x) on top -
7 Hex Map - S (455, 311) 240° (4x) 0° 55.0
8 Blockade - Jungle Blockade 1 (634, 329) 180° (3x) on top -
9 Hex Map - D (502, 854) 0° (0x) 60° 68.0
10 Blockade - Jungle Blockade 5 (893, 704) 240° (4x) on top -
11 Hex Map - I (1003, 1087) 60° (1x) 30° 79.0
12 Ending - Jungle (1188, 1409) 30° (1x) - -
13 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 11
2 X → U Hex Map - X 60° Hex Map - U 240° 6 9
3 U → S Hex Map - U 300° Hex Map - S 120° 6 9
4 S → M Hex Map - S 240° Hex Map - M 60° 7 9
5 S → D Hex Map - S 0° Hex Map - D 180° 7 10
6 X → Sand Hex Map - X 180° Tavern - Sand 0° 6 12
7 D → I Hex Map - D 60° Hex Map - I 240° 5 12
8 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


Generated with v11.2.9