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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 4:22:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cf990a9b1c7848489b32614120c2eafc

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 519
Difficulty: Very Difficult
Map Difficulty Score: 259.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number W Rubble Blockade 6 U Water Blockade 4 I Sand Blockade 2 G Rubble Blockade 3 S Jungle Blockade 5 Q M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 519 286 117
41%
45
16%
24
8%
7
2%
54
19%
5
2%
15
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 60° (1x) 120°, 60° 73.0
4 Blockade - Water Blockade 4 (980, 52) 300° (5x) on top -
5 Hex Map - U (1095, 155) 240° (4x) 77.0
6 Blockade - Sand Blockade 2 (1183, 173) 180° (3x) on top -
7 Hex Map - I (1051, 698) 120° (2x) 79.0
8 Blockade - Rubble Blockade 3 (1139, 716) 180° (3x) on top -
9 Hex Map - G (1007, 1241) 180° (3x) 69.0
10 Blockade - Jungle Blockade 5 (913, 1259) 180° (3x) on top -
11 Hex Map - S (781, 1784) 120° (2x) 300° 55.0
12 16 Space Strip - Q (531, 2136) 120° (2x) 26.0
13 Hex Map - M (647, 2644) 180° (3x) 330° 91.0
14 Ending - Water (462, 2966) 330° (6x) - -
15 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 6 7
2 W → U Hex Map - W 120° Hex Map - U 300° 5 9
3 U → I Hex Map - U Hex Map - I 180° 5 7
4 I → G Hex Map - I Hex Map - G 180° 7 11
5 G → S Hex Map - G Hex Map - S 180° 5 7
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
7 S → Q Hex Map - S 300° 16 Space Strip - Q 120° 8 12
8 Q → M 16 Space Strip - Q Hex Map - M 180° 4 6
9 M → Water Hex Map - M 330° Ending - Water 180° 3 6


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