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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/15/2026 10:56:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cfbe85b95bd14b86a48f942059fb4dfd

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Very Difficult
Map Difficulty Score: 269.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number T Jungle Blockade 1 U Rubble Blockade 3 Q X M Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 383 210 82
39%
36
17%
16
8%
6
3%
31
15%
4
2%
10
5%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - T (547, 155) 0° (0x) 120°, 0° 75.0
4 Blockade - Rubble Blockade 3 (888, -260) 300° (5x) on top -
5 Hex Map - U (1003, -157) 240° (4x) 77.0
6 16 Space Strip - Q (1295, 351) 120° (2x) 26.0
7 Hex Map - X (1593, 859) 120° (2x) 300° 69.0
8 Blockade - Water Blockade 4 (1424, 628) 120° (2x) on top -
9 Hex Map - M (1045, 1015) 180° (3x) 270° 91.0
10 Ending - Water (675, 1015) 270° (5x) - -
11 Tavern - Rubble (547, 505) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T 120° Hex Map - U 300° 3 7
3 U → Q Hex Map - U 16 Space Strip - Q 180° 3 7
4 Q → X 16 Space Strip - Q Hex Map - X 180° 3 5
5 X → M Hex Map - X 300° Hex Map - M 120° 5 9
6 T → Rubble Hex Map - T Tavern - Rubble 180° 6 7
7 M → Water Hex Map - M 270° Ending - Water 120° 1 2


Generated with v11.1.11