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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/22/2026 10:31:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cfc6f60d6ac7463692194ac10a423a90

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 565.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number F Sand Blockade 2 X Rubble Blockade 6 Q T O M V Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 263 97
37%
56
21%
20
8%
7
3%
29
11%
7
3%
23
9%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - F (502, -234) 300° (5x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 6 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 16 Space Strip - Q (842, -1286) 60° (1x) 120° 26.0
7 Hex Map - T (1283, -1563) 120° (2x) 120° 75.0
8 16 Space Strip - O (1713, -1601) 120° (2x) 120° 38.0
9 Hex Map - M (2005, -1878) 300° (5x) 60° 91.0
10 Blockade - Rubble Blockade 3 (2350, -1950) 240° (4x) on top -
11 Hex Map - V (2460, -1567) 60° (1x) 90° 73.0
12 Ending - Jungle (2830, -1567) 90° (2x) - -
13 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 3 5
2 F → X Hex Map - F 180° Hex Map - X 0° 7 10
3 X → Q Hex Map - X 120° 16 Space Strip - Q 300° 1 5
4 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 4 8
5 T → O Hex Map - T 120° 16 Space Strip - O 300° 5 7
6 O → M 16 Space Strip - O 120° Hex Map - M 300° 7 10
7 M → V Hex Map - M 60° Hex Map - V 240° 5 9
8 F → Rubble Hex Map - F 60° Tavern - Rubble 240° 6 9
9 V → Jungle Hex Map - V 90° Ending - Jungle 300° 2 6


Generated with v11.2.9